Commit Graph

464 Commits

Author SHA1 Message Date
b9ce98efd6 Add AspectAdjust to HitRenderer to allow playfield to consume ful HitRenderer size when needed. 2017-04-10 19:22:27 +09:00
960ea27684 Make all Playfields completely relative. 2017-04-10 19:22:27 +09:00
d6f388f8fd Add better scale adjustements to TaikoPlayfield.
It will now keep the original width while scaling everything inside to match the playfield height.
2017-04-10 14:28:01 +09:00
30b5b6f7e2 General cleanup. 2017-04-10 11:54:01 +09:00
05ac73edcb Apply width modification to hit object container instead of hit objects, to preserve original size. 2017-04-10 10:33:52 +09:00
88666c865f Make hit objects default size relative to play field size, not the other way around. 2017-04-10 09:23:00 +09:00
c882b9bafd Make taiko playfield scale by height. 2017-04-10 05:08:05 +09:00
aa45515a7c Add flash effect when hitting taiko hits. 2017-04-07 16:56:12 +09:00
411988f038 Remove all trailing whitespaces in this repo. 2017-04-06 16:21:18 +08:00
6fc1384927 Merge branch 'master' into taiko-fixes 2017-04-06 16:23:22 +09:00
9260d1c24d Fix incorrect scroll time calculation. 2017-04-06 16:21:18 +09:00
bc216f6470 Legacy multiplier only needs to be applied to SliderMultiplier. 2017-04-06 16:20:57 +09:00
4783d17d94 Merge branch 'master' into better-hitsounds 2017-04-06 16:00:56 +09:00
37129bf03d Make combo be changed by the base ScoreProcessor. 2017-04-06 14:37:21 +09:00
98630dd06c Fix combo calculations. 2017-04-06 13:46:26 +09:00
d87a65f19e Fix accuracy calculations. 2017-04-06 13:44:43 +09:00
042aa787a5 Fix typo. 2017-04-06 13:14:52 +09:00
4cc309e5a7 Make hit sounds into consts. 2017-04-06 12:14:06 +09:00
eb82a4c090 Back to using SampleInfo + fix taiko beatmap conversion. 2017-04-06 11:41:16 +09:00
5f79df3697 Fix lifetimes being set too late. 2017-04-06 09:57:11 +09:00
d607207b69 Ability to contain multiple sample banks. Get default bank name from control point. 2017-04-05 21:59:07 +09:00
2d8239a3f7 Re-implement the SampleBank/Sample structure. No parsing support yet. 2017-04-05 21:34:28 +09:00
3b3455afb3 Fix incorrect ScrollTime calculation. 2017-04-05 16:51:21 +09:00
a4cc7fc6af Remove unused velocity variables. 2017-04-05 16:44:45 +09:00
9ac18230cc Only apply taiko LegacyTimingInfo to LegacyBeatmaps. 2017-04-05 16:31:15 +09:00
87b8f8ef6e Fix incorrect relative mapping for CirclePiece's content. 2017-04-05 16:28:37 +09:00
57a068c5d1 Fix notes travelling backwards when hit.
Also improves the gravity curve.
2017-04-05 15:11:51 +09:00
28648bf97d Change playfield padding to x-offset to correctly hide notes appearing. 2017-04-05 13:56:16 +09:00
fcea52dd3a Fix strong drumrolls (again). 2017-04-05 13:53:07 +09:00
0e0ab6904d Distance -> Duration. 2017-04-05 13:52:53 +09:00
3f20e2381f Fix potential tick overflow. 2017-04-05 13:52:22 +09:00
6a922da87e Move legacy_velocity_multiplier application to LegacyTimingInfo. 2017-04-05 12:05:48 +09:00
abf6dbc307 BarLine : TaikoHitObject. 2017-04-05 11:48:30 +09:00
1b2713239a Rename PreEmpt to ScrollTime and remove VelocityMultiplier for now. 2017-04-05 11:48:19 +09:00
a5cb233975 Use more suffixes. 2017-04-05 10:37:49 +09:00
028e941ab2 Major rsefinements to taiko drawable classes. 2017-04-05 10:01:40 +09:00
75f85867dd Adjust input drum animations slightly. 2017-04-05 09:21:29 +09:00
20a5648b05 Move CreateCirclePiece to DrawableTaikoHitObject and simplify strong creation. 2017-04-04 20:58:02 +09:00
1654e74235 Remove unnecessary CI override. 2017-04-04 16:37:10 +09:00
2df360a5e9 Fix clashing namespace. 2017-04-04 12:38:55 +09:00
7edabe730a Cleanup. 2017-04-03 21:10:39 +09:00
aebd953980 Merge branch 'master' into taiko_barlines 2017-04-03 20:43:15 +09:00
5cb16f6e7c Renamings + comments. 2017-04-03 20:32:03 +09:00
2be7458532 Commenting (+ version check for speed adjustment). 2017-04-03 20:27:11 +09:00
91eec9e8fc Fix incorrect split hit circle start time. 2017-04-03 17:54:48 +09:00
a32eb66538 Fix missing speed multiplier + split onto multiple lines. 2017-04-03 17:31:08 +09:00
0c57299066 Rewrite drum roll -> hit conversion to match osu-stable. 2017-04-03 17:30:49 +09:00
d7ed392f27 Add a velocity multiplier to taiko hit objects.
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
2017-04-03 17:19:46 +09:00
aad8851460 Define TickRate to adjust rate of ticks externally, removing todo. 2017-04-03 15:32:38 +09:00
293ea6fbd7 Fix up beatmap converter error. 2017-04-03 15:24:30 +09:00