a92e42bb84
Rename SkinnableTargetContainer
to SkinComponentsContainer
...
Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
2023-02-15 18:37:41 +09:00
e61d2d571c
Move the lookup type out of ISserialisableDrawableContainer
2023-02-15 18:37:41 +09:00
a7b47f6503
Rename ISkinnableTarget
to ISerialisableDrawableContainer
2023-02-15 18:37:41 +09:00
856efd9fd9
Rename SkinnableDrawableInfo
to SerialisedDrawableInfo
2023-02-15 18:23:19 +09:00
8bbd00822c
Simplify and rename SkinnableTargetComponentsContainer
2023-02-15 17:30:21 +09:00
c5e1f54185
Fix sample store creation mutating shared resource store
2023-01-30 20:48:52 +01:00
8caf960f9a
Revert weird nullable changes to Skin.cs
2023-01-25 14:43:46 +09:00
0a9b20d5d5
Split lookup store into own file / class
2023-01-25 14:43:46 +09:00
c1a5c16973
Reduce maximum texture size to a more commonly-supported 8192
2023-01-25 14:43:46 +09:00
d000a4ed28
Make sure to dispose of the original texture upload as we are replacing it
2023-01-25 14:43:46 +09:00
598c6fcbad
Add basic support for stupidly long hold note skin textures
2023-01-25 14:43:46 +09:00
c7ca4bbba5
Use generic Enum methods
2022-12-26 20:36:39 +01:00
eae8530722
Fix SkinnableSprite
lookups broken in lazer-first skins
...
Regressed with removal of local `GetTexture` calls in e19ba65f91
2022-11-13 12:46:21 +09:00
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
e75c3b3f94
Rename SkinnableTarget
to GlobalSkinLookup
2022-11-09 17:46:43 +09:00
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
c4b9b2a14b
Merge branch 'master' into irenderer-glwrapper
2022-08-05 20:35:06 +09:00
6632367c6d
Ensure skin samples are looked up in correct order
2022-08-04 14:48:12 +09:00
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
93b783d9ea
Fix previous skins not loading due to namespace changes
2022-07-31 03:25:38 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
2b59f76b2d
Merge pull request #17596 from peppy/skin-editor-sprites
...
Allow importing sprites into a skin via drag-and-drop
2022-04-05 17:38:58 +09:00
d1be229d74
Combine SkinSprite
into SkinnableSprite
2022-04-01 16:01:33 +09:00
762de3cc97
Replace invalidation logic with local realm notification subscription
2022-04-01 16:01:33 +09:00
9c3dad9fbf
Add proof of concept flow to ensure RealmBackedResourceStore
is invalidated on realm file changes
...
I'm not at all happy with this, but it does work so let's go with it for
now.
2022-04-01 16:01:33 +09:00
01829cf2d8
Move SkinnableInfo
error handling to lower level
...
Handling was recently added to handle the usage in
`Skin.GetDrawableCompoent`, but it turns out this is also required for
`DrawableExtensions.ApplySkinnableInfo` which can throw in a similar
fashion.
Found while working on sprite support for the editor, where this becomes
an actual issue (ie. switching to a branch where the new sprite support
is not present can cause unexpected crashes).
2022-04-01 14:30:04 +09:00
6c172bac3c
Merge pull request #17448 from peppy/fix-skin-component-crash-on-instantiation-failure
...
Avoid crashing if a skin component cannot be instantiated correctly
2022-03-25 19:41:52 +09:00
a0a3bba46e
Avoid crashing if a skin component cannot be instantiated correctly
2022-03-25 18:31:26 +09:00
23c4f9910e
Apply notnull constraint
2022-03-25 15:54:01 +09:00
2d8d177807
Merge branch 'master' into skin-nullable
2022-03-25 15:36:21 +09:00
e243a7c55d
Reword storage
param xmldoc to use stronger and better defined langauge
2022-03-24 12:45:11 +09:00
0cd29a73b9
Fix typo in xmldocs
2022-03-24 12:39:47 +09:00
3e020073c5
Convert Skin
to use nullable
2022-03-24 00:23:55 +09:00
05c7e09d79
Make Textures
and Samples
read-only
2022-03-24 00:02:38 +09:00
078288a616
Make "skin.ini" the default skin filename and remove redundant parameters
2022-03-23 15:05:01 +09:00
d0ea1739b4
Remove skin configuration stream logic as it is no longer required
2022-03-23 14:57:42 +09:00
e56d13d8be
Fix realm backed store not being initialised for some tests
2022-03-23 14:57:42 +09:00
3c38b14228
Documentation improvements
2022-03-23 14:57:42 +09:00
e1236e07ad
Fix extensions not being specified in time for realm file caching
2022-03-23 14:57:42 +09:00
35d2f973a3
Prefer provided resource store over realm backed to keep tests working
2022-03-23 14:57:42 +09:00
5c4a74378d
Remove Textures
and Samples
initialisation to Skin
2022-03-23 14:57:42 +09:00
cd71ec0edd
Remove ILive<>
interface (and use abstract Live<>
instead)
2022-01-26 13:38:56 +09:00
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
9d85beddbe
Fix null reference in some tests due to missing realm context factory
2021-12-15 11:16:37 +09:00
441b7baa93
Provide a realm factory to usages of ToLive
/RealmLive
2021-12-14 14:26:34 +09:00
6b55de2845
Use ILive
for Skin.SkinInfo
2021-11-29 18:28:25 +09:00
2a9c7c00c8
Update tests and file access code
2021-11-29 18:28:25 +09:00
99a139dc98
Initialise all file lists at construction time (and remove setter)
2021-11-24 13:56:21 +09:00
59e763467f
Move StoragePath
implementation to an extension method
2021-11-19 16:08:38 +09:00
5bfb16efe2
Ignore case when searching for existing skin.ini
2021-11-01 14:24:38 +09:00