Commit Graph

44912 Commits

Author SHA1 Message Date
abd32e30f1 Update osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
Co-authored-by: Liam DeVoe <orionldevoe@gmail.com>
2021-10-09 21:11:24 +03:00
3b0b8707fe Reduce nesting, check all objects for spinners 2021-10-09 20:28:42 +03:00
b72b071c25 Fix instant spinners giving insane amounts of strain 2021-10-09 12:35:17 +03:00
17e0498860 Merge pull request #14921 from apollo-dw/blinds-pp
Implement Blinds performance calculation in osu!
2021-10-08 20:19:16 +09:00
f0affa9f5a Don't refer to BeatmapInfo 2021-10-08 19:50:31 +09:00
3a4807a032 Merge branch 'master' into blinds-pp 2021-10-08 19:45:59 +09:00
9be56829c9 Merge pull request #14935 from Susko3/fix-SettingsTextBox-using-null-as-default
Fix usages of `SettingsTextBox` having `null` as the default
2021-10-08 18:36:02 +09:00
5b89293fa3 Merge pull request #14942 from apollo-dw/relax-osu-pp
Implement Relax difficulty calculation in osu!
2021-10-08 16:47:43 +09:00
7c9e7e2669 Merge pull request #14998 from peppy/random-seed-max-input-length
Fix weird textbox behaviour when entering a random mod seed overflowing int backing
2021-10-08 16:36:45 +09:00
67cfe3412e Merge branch 'master' into random-seed-max-input-length 2021-10-08 15:38:42 +09:00
092bdfb6a3 Merge pull request #14997 from peppy/move-low-pass-on-fail-to-fail-animation
Move low pass fail effect to `FailAnimation`
2021-10-08 15:36:22 +09:00
9dc035757f Fix weird textbox behaviour when entering a random mod seed overflowing int backing 2021-10-08 14:01:36 +09:00
672664dce7 Fix all remaining cases of incorrect Bindable<string> defaults 2021-10-08 13:55:22 +09:00
2856aef4eb Add exception to catch any incorrect defaults of Bindable<string> 2021-10-08 13:52:38 +09:00
42d3fe8f02 Merge branch 'master' into fix-SettingsTextBox-using-null-as-default 2021-10-08 13:37:28 +09:00
436ead421a Move low pass fail effect to FailAnimation 2021-10-08 12:27:04 +09:00
a924b982eb Merge pull request #14992 from nekodex/more-filter-effects
Add dynamic filter effect to more places
2021-10-08 12:12:59 +09:00
da96cc73d8 Fix dual specification of SuspensionHandler and move fields around slightly 2021-10-07 23:40:47 +09:00
9bf29503fb Rename remaining usage 2021-10-07 20:57:14 +09:00
310d7965b6 Merge branch 'master' into more-filter-effects 2021-10-07 20:52:38 +09:00
f8e50731b7 Merge pull request #14991 from peppy/intro-tests-no-menu-load
Allow intro screens to be created without loading a `MainMenu`
2021-10-07 20:48:54 +09:00
9b404d983c Merge pull request #14892 from nekodex/popup-filter-effect
Add a dynamic audio `Filter` effect component and use it with `DialogOverlay` popups
2021-10-07 20:45:57 +09:00
ba84da6ef8 Tidy up test scene 2021-10-07 20:08:28 +09:00
b88d4f1913 Fix weird edge case in TestSceneIntroWelcome 2021-10-07 19:58:34 +09:00
ef64c64f0b Merge branch 'master' into popup-filter-effect 2021-10-07 18:56:07 +09:00
e578046b20 Rename Filter -> AudioFilter 2021-10-07 18:50:08 +09:00
0348c6c7e5 Apply some renaming and code quality fixes 2021-10-07 18:49:22 +09:00
bece807857 Merge pull request #14980 from peppy/difficulty-move-to-beatmap
Copy `BaseDifficulty` to `Beatmap<T>` and move the majority of write operations across
2021-10-07 18:43:44 +09:00
d7701e0ab4 Merge pull request #14990 from peppy/test-scene-osu-game-fix-async-disposal-contention
Change `TestSceneOsuGame` to use `OsuGameTestScene` to avoid async disposal deadlock
2021-10-07 18:43:22 +09:00
f98dd1b811 Merge branch 'master' into popup-filter-effect 2021-10-07 18:40:21 +09:00
189358240d Fix intro tests and move steps out of constructor 2021-10-07 18:39:48 +09:00
f6458aa26d Add filter effect to collection management dialog 2021-10-07 17:56:11 +09:00
cc209f0f2d Add filter effect to fail sequence 2021-10-07 17:55:30 +09:00
5c48340520 Add filter effect to beatmap loading 2021-10-07 17:55:21 +09:00
ee66414e4f Move difficulty copy inside context retrieval 2021-10-07 17:49:13 +09:00
7074021d1f Merge branch 'master' into test-scene-osu-game-fix-async-disposal-contention 2021-10-07 17:47:11 +09:00
e586fee091 Remove unused usings 2021-10-07 17:46:30 +09:00
0e0779e45b Merge pull request #14988 from peppy/remove-gameplay-mod-bindable-storage
Remove local overridden storage of `Mods` in `Player`
2021-10-07 17:36:23 +09:00
061697b4cd Merge pull request #14989 from peppy/osu-game-test-scene-improvements
Improve performance of `OsuGameTestScene` based tests
2021-10-07 17:30:50 +09:00
d3efec3c04 Remove unnecessary clone operations 2021-10-07 17:22:10 +09:00
7dd7d35fc8 Remove unnecessary difficulty copy operation 2021-10-07 17:19:34 +09:00
0df409c050 Move difficulty copy to BeatmapModelManager.Save 2021-10-07 17:16:45 +09:00
ca9c79b758 Use object initialiser (fixes CI inspection) 2021-10-07 16:51:42 +09:00
d50443fdf2 Merge branch 'master' into difficulty-move-to-beatmap 2021-10-07 16:50:10 +09:00
d0001f760d Group applicable comment above new addition 2021-10-07 16:50:05 +09:00
f88d898960 Allow intro screens to be created without loading a MainMenu 2021-10-07 16:38:22 +09:00
c41271ea78 Fix hidden test failures 2021-10-07 16:26:24 +09:00
7e0379441c Change TestSceneOsuGame to use OsuGameTestScene to avoid async disposal deadlock
The original implementation was done so in a way that the nested `OsuGame` would be disposed via the async queue, causing a deadlock for 10-20s during test runs. `OsuGameTestScene` was already fixed to avoid this, so consuming it here seems like the easy fix.
2021-10-07 16:18:48 +09:00
0bd5136a29 Fix TestOverlayClosing occasionally failing due to running too fast 2021-10-07 15:55:29 +09:00
290c9755e2 Always use circles intro for OsuGame tests
The triangles intro tracks video time, which is not adjusted based on
the game's playback rate (ie. it runs in realtime even for headless
tests).

Maybe we want to make the triangles video adjust its rate along with
tests?
2021-10-07 15:55:29 +09:00