Commit Graph

59083 Commits

Author SHA1 Message Date
af062e7a68 Change placeComponent to only add to selection, not clear an existing selection 2023-02-21 14:11:18 +09:00
43d33d45ca Only add valid placed components to selected collection on paste 2023-02-20 20:02:43 +09:00
b68562b033 Make placeComponent resilient to missing dependencies 2023-02-20 20:00:12 +09:00
a9c7edd087 Remove copy pasted comment 2023-02-20 19:57:16 +09:00
704dddf14b Merge branch 'master' into skin-editor-clipboard 2023-02-17 22:59:18 +01:00
23a636b74b Merge pull request #22648 from peppy/skinnable-clean-up-documentation
Refactor structure and naming of skin-related classes
2023-02-17 21:37:54 +01:00
6afa65bd3d Merge branch 'master' into skinnable-clean-up-documentation 2023-02-17 20:59:18 +01:00
449e5fa6f8 Rename one more left-over skinnable naming 2023-02-17 22:09:55 +03:00
1a63ca9ece Add xmldoc around SkinComponentsContainerLookup 2023-02-17 14:18:05 +09:00
9f9893d93a Merge pull request #22338 from Pasi4K5/hide-resume-overlay
Hide `ResumeOverlay` when `OsuModAutopilot` is enabled
2023-02-16 22:22:19 +01:00
66e9bb2581 Merge branch 'master' into hide-resume-overlay 2023-02-16 21:33:23 +01:00
bba1722725 Merge pull request #22645 from peppy/adjust-song-select-background-dim
Adjust song select background dimming to be more evenly applied
2023-02-16 21:27:27 +01:00
b8084a15eb Revert ResumeOverlay setter accessibility change 2023-02-16 21:26:01 +01:00
0186062246 Merge branch 'master' into adjust-song-select-background-dim 2023-02-16 20:52:36 +01:00
ad5132ed41 Remove redundant conditional access qualifier
It is impossible for the callback passed to `ApplyToBackground()` to
receive a null reference. See `OsuScreen.ApplyToBackground()` - if the
background to call the callback on were `null`, then an
`InvalidOperationException` would be thrown instead.
2023-02-16 20:47:51 +01:00
7d86f49fce Merge pull request #22658 from peppy/gameplay-sample-trigger-source-test-fix
Refactor `GameplaySampleTriggerSource` test to not be realtime dependent
2023-02-16 19:39:18 +01:00
5bdc5dfadd Add one more assert to keep coverage from previous implementation 2023-02-16 19:02:51 +01:00
cb7df7282b Apply NRT to SerialisedDrawableInfo 2023-02-16 20:01:59 +09:00
394d368f16 Fix song select potentially updating background parameters when not the current screen 2023-02-16 18:45:22 +09:00
979c079f8b Refactor GameplaySampleTriggerSource test to not be realtime dependent 2023-02-16 17:58:44 +09:00
9d02a2ef0e Apply NRT to GamepleSampleTriggerSource tests 2023-02-16 17:58:44 +09:00
ce9ef3bc3c Always create ResumeOverlay, with UseResumeOverlay flag only affecting whether it is displayed or not 2023-02-16 15:47:20 +09:00
7afdcb9383 Merge branch 'master' into hide-resume-overlay 2023-02-16 15:42:14 +09:00
81dcc105a9 Rename left-over skinnable naming in SerialisedDrawableExtensions 2023-02-16 15:34:41 +09:00
76f7accd13 Standardise all local SkinComponentsContainerLookup variables to containerLookup 2023-02-16 15:33:56 +09:00
eea0cd3cf8 Reword xmldoc on ISerialisableDrawable to make less skin-centric 2023-02-16 15:31:35 +09:00
0b25f7baeb Reword and fix typos in some new xmldoc
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-02-16 15:27:30 +09:00
2fbaf88a3c Add clipboard dependency to SkinEditor specific tests
This is usually provided by the `SkinEditorOverlay`, which is not always
present in tests.
2023-02-16 15:24:38 +09:00
87901bc8b1 Merge pull request #22292 from ekrctb/maximum-judgement-offset-in-hit-object
Move MaximumJudgementOffset to HitObject
2023-02-16 00:52:35 +01:00
c315113fde Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-16 00:15:51 +01:00
768eea1ea8 Merge branch 'master' into skinnable-clean-up-documentation 2023-02-15 21:26:11 +01:00
1d5d34ba0e Merge pull request #22647 from peppy/remove-target-component-container
Simplify and rename `SkinnableTargetComponentsContainer`
2023-02-15 21:25:49 +01:00
455fb7789c Merge pull request #22646 from peppy/fix-skin-export-matching-directory
Fix exports failing if a directory exists with the proposed filename
2023-02-15 19:04:15 +01:00
925deb7ca5 Make skin editor clipboard shared between screens and skins to allow moving elements over 2023-02-15 19:35:37 +09:00
bc83b0c264 Fix clipboard changes not batching as undo steps 2023-02-15 19:35:22 +09:00
bcf2555545 Fix components having incorrect default positions 2023-02-15 19:34:42 +09:00
d653335b6f Add basic skin editor clipboard implementation 2023-02-15 19:28:42 +09:00
08ed174f61 Change GameplaySkinComponentLookup's generic to always be an enum
And document the class better.
2023-02-15 18:48:14 +09:00
a92e42bb84 Rename SkinnableTargetContainer to SkinComponentsContainer
Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
2023-02-15 18:37:41 +09:00
b1cf6d83d8 Move extension methods closer to serialisation classes 2023-02-15 18:37:41 +09:00
e61d2d571c Move the lookup type out of ISserialisableDrawableContainer 2023-02-15 18:37:41 +09:00
a7b47f6503 Rename ISkinnableTarget to ISerialisableDrawableContainer 2023-02-15 18:37:41 +09:00
d159d6b970 Rename ISkinnableDrawable to ISerialisableDrawable 2023-02-15 18:37:41 +09:00
8cb5a51aa7 Add further documentation to skin classes 2023-02-15 18:23:19 +09:00
856efd9fd9 Rename SkinnableDrawableInfo to SerialisedDrawableInfo 2023-02-15 18:23:19 +09:00
9e651a7ca2 Rename SkinnableInfo to SkinnableDrawableInfo 2023-02-15 18:23:17 +09:00
6010dde86e Move SkinnableInfo to better namespace 2023-02-15 18:23:10 +09:00
d9b4d932c9 Fix test container lookup failure 2023-02-15 17:47:34 +09:00
ca75f0ec77 Apply NRT to TestSceneBeatmapSkinFallbacks 2023-02-15 17:30:21 +09:00
8bbd00822c Simplify and rename SkinnableTargetComponentsContainer 2023-02-15 17:30:21 +09:00