Commit Graph

824 Commits

Author SHA1 Message Date
f69a56a26a Add test coverage of startup import sequence 2021-10-13 12:19:10 +09:00
b79cf0b58b Add failing coverage for conversion not altering original beatmap 2021-10-12 16:43:56 +09:00
bece807857 Merge pull request #14980 from peppy/difficulty-move-to-beatmap
Copy `BaseDifficulty` to `Beatmap<T>` and move the majority of write operations across
2021-10-07 18:43:44 +09:00
7dd7d35fc8 Remove unnecessary difficulty copy operation 2021-10-07 17:19:34 +09:00
d0001f760d Group applicable comment above new addition 2021-10-07 16:50:05 +09:00
290c9755e2 Always use circles intro for OsuGame tests
The triangles intro tracks video time, which is not adjusted based on
the game's playback rate (ie. it runs in realtime even for headless
tests).

Maybe we want to make the triangles video adjust its rate along with
tests?
2021-10-07 15:55:29 +09:00
a57b080f10 Avoid showing the disclaimer in game tests
No real performance gain, but this is handy to bypass when actually
using one of these tests to test something.
2021-10-07 15:55:15 +09:00
4ca97bc60a Merge branch 'master' into difficulty-move-to-beatmap 2021-10-06 16:14:21 +09:00
b339c149d8 Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
90fdaf18c0 Fix PushAndConfirm potentially failing if new screen quickly pushes a child screen 2021-10-06 12:55:04 +09:00
1f6a31355c Remove unused using statement
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-10-06 05:30:49 +09:00
e6efdae7c9 Add various logging output in an atttempt to figure multiplayer test failure 2021-10-05 18:53:20 +09:00
853cf6feaa Rename last remaining BeatmapInfo Beatmap usage 2021-10-04 17:35:53 +09:00
69c2b7dc59 Merge branch 'master' into rename-beatmap-info-beatmap-fields 2021-10-04 16:03:22 +09:00
aa1bfc16d2 Merge pull request #14929 from peppy/gameplay-state
Replace `GameplayBeatmap` with `GameplayState`
2021-10-04 15:56:44 +09:00
ec61c3c5ee Rename all remaining cases 2021-10-03 00:55:29 +09:00
32afd3f426 Replace all basic usages 2021-10-02 02:22:23 +09:00
3e3b9bc963 Split out IModelDownloader and also split apart ScoreManager 2021-09-30 18:25:20 +09:00
90225f2082 Hook up all required interfaces to new BeatmapManager 2021-09-30 17:18:39 +09:00
b399f910e4 Merge branch 'fix-osu-game-test-scene' into update-framework 2021-09-16 22:46:52 +09:00
3df4cbca2c Reduce precision of difficulty calculator tests 2021-09-14 13:45:10 +09:00
d999c29d3a Remove unused GameHost DI in OsuGameTestScene 2021-09-13 19:38:43 +09:00
aa71e3f3d4 Update nested game tests in line with framework changes 2021-09-13 19:04:13 +09:00
22fa9a303e Expose test helper for switching between difficulties 2021-09-12 13:55:48 +02:00
f8a681d810 Delegate Editor{Beatmap,Clock} to Editor directly 2021-09-12 13:40:06 +02:00
8357efc74f Make EditorTestScene go through EditorLoader 2021-09-12 13:26:04 +02:00
cf633973a9 Refactor exposed mod retrieval methods for better safety 2021-09-10 11:09:13 +09:00
2edb851008 Add ability to lookup mod from a type specification 2021-09-09 16:50:59 +09:00
2a5b857f10 Avoid loading unnecessary fonts in headless testing 2021-09-07 00:45:53 +09:00
2efe82a18d Remove popover container from manual input manager test scene 2021-08-28 20:20:42 +02:00
0aea39f5f1 Merge branch 'master' into temporary-directory-test-storage 2021-08-20 20:41:54 +09:00
5fc29328cf Remove unused using
Uh.....
2021-08-19 06:30:23 +03:00
49bc3a8250 Refactor playlists room manager to handle dummy API requests 2021-08-19 06:25:47 +03:00
f4ae587a33 Extract room request handling logic to its own class 2021-08-19 06:24:06 +03:00
4725b802b0 Share OsuGameTestScene with implementations across template projects 2021-08-18 16:53:32 +09:00
2758a83d55 Fix TestSettingsMigration's usage of RecycleLocalStorage 2021-08-18 16:39:10 +09:00
dc44cc0eb3 Update scenarios to use new TestRunHeadlessGameHost where feasible 2021-08-18 16:01:56 +09:00
f2340c6dac Privatise mutable list 2021-08-17 09:48:33 +09:00
b672d4b936 Refactor RequestHandlingMultiplayerRoomManager to avoid confusion 2021-08-17 09:43:37 +09:00
c4a42c4db0 Fix BasicTestRoomManager overriding rooms 2021-08-17 09:36:59 +09:00
352949069a Move filter to LoungeSubScreen 2021-08-17 09:36:43 +09:00
6320768a67 Merge branch 'master' into multi-polling-request-refactor 2021-08-17 08:44:56 +09:00
8555a465ac Merge pull request #14318 from bdach/editor-colours-save
Add support for saving edited combo colours and displaying them in composer
2021-08-16 17:07:53 +09:00
f82ed64aa7 Fix participant panel null user test no longer functioning properly
I guess the changes that involved `MultiplayerTestScene` having a test
user lookup cache caused this test case to false-pass silently.

Added an explicit assert which ensures the added user indeed has a null
`User` value.
2021-08-16 09:07:00 +03:00
08d347f10b Merge branch 'master' into multi-polling-request-refactor 2021-08-16 13:12:08 +09:00
76a8d4329f Make TestRoomManager update existing room 2021-08-16 12:43:09 +09:00
6108451449 Retrieve separated skin instance from working beatmap for editing 2021-08-15 21:18:09 +02:00
7c88a1c6de Add a way to change custom combo colours via IHasComboColours
`IHasComboColours` was already mutable (via a strange
`AddComboColours()` method) and exposing a straight list is easier to
work with. `IHasCustomColours` is also similarly externally mutable (in
a way which is not easily removable).
2021-08-15 20:06:06 +02:00
b8c63eb1cb Merge branch 'master' into multiplayer-kick-support-events 2021-08-14 14:08:34 +09:00
e6b3aba6e1 Fix incorrectly directed call in TestMultiplayerClient 2021-08-14 14:08:29 +09:00