Commit Graph

35079 Commits

Author SHA1 Message Date
b5ab400ad7 Fix test filename not matching updated class name 2020-12-15 15:44:43 +09:00
8b68ccc0ff Rename class and move inside HUD namespace 2020-12-15 15:34:11 +09:00
dd5572b20a Remove unnecessary methods and event 2020-12-15 15:26:20 +09:00
8362ad37e3 Bring up-to-date with code changes 2020-12-15 15:22:14 +09:00
70e5d4495a Merge branch 'master' into ingame-leaderboard-general-implementation 2020-12-15 15:14:56 +09:00
3faf7db068 Merge pull request #10882 from PercyDan54/import-screen
Add File Import screen
2020-12-15 15:03:15 +09:00
bcb59fe425 Merge pull request #11175 from Xexxar/speedacc-rework
Change accuracy curve for speed pp awarded in the osu! ruleset
2020-12-15 14:42:35 +09:00
865d3b5df1 Merge branch 'master' into speedacc-rework 2020-12-15 14:08:33 +09:00
801080e06e Merge pull request #11180 from gagahpangeran/beatmap-diff-icon
Fix beatmapset panel difficulty icon order
2020-12-15 13:58:23 +09:00
8bdef0ff55 Code quality fix
Co-authored-by: Dean Herbert <pe@ppy.sh>
2020-12-15 13:18:41 +09:00
f0e6b6eaf8 sort by ruleset id first then star diff 2020-12-15 11:09:09 +07:00
10ee8ed8e8 Reorder functions and simplify transform logic 2020-12-15 13:04:11 +09:00
0d4ac2f748 Refresh view after import completes 2020-12-15 12:57:28 +09:00
db4f2d5ffb Refresh view after import succeeds 2020-12-15 12:52:45 +09:00
cafe81ab97 Further refactoring and bindable simplification 2020-12-15 12:52:38 +09:00
33f77f81f2 Disable the import button when no file is selected, rather than weird flash logic 2020-12-15 12:43:48 +09:00
cba4657021 Get handled file extensions from game itself, rather than duplicating locally 2020-12-15 12:37:41 +09:00
26fa010fed Merge branch 'master' into import-screen 2020-12-15 12:37:27 +09:00
8ec7a10580 Merge pull request #11163 from bdach/taiko-strong-state-refactor
Refactor taiko's strong state management in hitobject hierarchy
2020-12-15 12:24:22 +09:00
48805a82f9 Merge branch 'master' into taiko-strong-state-refactor 2020-12-15 11:46:52 +09:00
52d9864818 Merge pull request #11179 from bdach/swell-rewind-crash
Fix swells crashing on rapid seeks in editor
2020-12-15 11:21:37 +09:00
22a6ebb7a2 Merge branch 'master' into speedacc-rework 2020-12-15 11:18:58 +09:00
e7c90223bf Merge pull request #11177 from bdach/bar-line-initial-state
Ensure correct initial state of taiko bar lines
2020-12-15 11:08:01 +09:00
523e803440 Fix swells crashing on rapid seeks in editor 2020-12-15 00:28:00 +01:00
2051f49f78 Ensure correct initial state of taiko bar lines 2020-12-14 21:58:17 +01:00
512549b4ea Rename DrawableTaikoStrong{-> able}HitObject 2020-12-14 21:47:31 +01:00
c5a218f7c9 Add "strongable" to user dictionary 2020-12-14 21:46:28 +01:00
5af1ac1b53 Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
7ba04a2cc3 Merge branch 'master' into taiko-strong-state-refactor 2020-12-14 21:44:50 +01:00
54827d4e96 fixed low 50s count still penalizing high obj count maps 2020-12-14 12:41:24 -06:00
01564fd9c0 Merge branch 'master' of https://github.com/ppy/osu 2020-12-14 12:09:39 -06:00
c364b17141 Merge pull request #11170 from peppy/fix-load-too-fast
Fix gameplay loading too fast the first time entering a beatmap
2020-12-14 18:31:07 +09:00
79768f0aa4 Update framework 2020-12-14 17:52:38 +09:00
29f3e8e486 Merge branch 'master' into fix-load-too-fast 2020-12-14 17:52:35 +09:00
558955d65d Merge pull request #11167 from Firmatorenio/mania-legacyskin-scoreposition
Adjust mania judgement position in legacy skins according to their ScorePosition setting
2020-12-14 16:36:11 +09:00
c9ba1144ca Merge pull request #11166 from bdach/taiko-bar-line-pooling
Implement taiko bar line pooling
2020-12-14 16:21:25 +09:00
2aecc12370 Merge pull request #11162 from Grrum/selectionRotation
improve selection box rotation UX
2020-12-14 16:19:12 +09:00
7041503063 Avoid intermediary delegate 2020-12-14 15:34:32 +09:00
b4a9c0e03c Merge branch 'master' into taiko-bar-line-pooling 2020-12-14 15:30:09 +09:00
1e14504d66 Merge pull request #11169 from ekrctb/catch-x
Split `X` property of `CatchHitObject` to `OriginalX` and `EffectiveX`
2020-12-14 15:12:08 +09:00
cd3bc15d29 Merge branch 'master' into taiko-strong-state-refactor 2020-12-14 14:43:59 +09:00
84a0354aaf Merge branch 'master' into catch-x 2020-12-14 14:38:37 +09:00
2507f9039a Merge pull request #11164 from bdach/legacy-osutk-run-config
Replace now-default SDL rider run config with legacy osuTK config
2020-12-14 14:28:38 +09:00
66f43e523b Merge pull request #11147 from Xexxar/miss-penalty-curve
Change miss penalty curve for speed and aim pp awarded in the osu! ruleset
2020-12-14 14:25:26 +09:00
0d7f53b0b9 Fix gameplay loading too fast the first time entering a beatmap 2020-12-14 14:21:21 +09:00
a835ca9612 Fix anchors/origins for legacy pieces 2020-12-14 14:20:43 +09:00
b81dbfc192 Move shared implementation to a named function 2020-12-14 13:56:46 +09:00
5b5e883904 Remove EffectiveXBindable (setting Value was not handled)
And use orthogonal `OriginalXBindable` and `XOffsetBindable`.
2020-12-14 13:39:07 +09:00
2e88e283d8 Remove unused using 2020-12-14 13:20:51 +09:00
0ad256a762 Fix comment 2020-12-14 13:18:32 +09:00