bfabb1fdea
Change offset value to 10%
2021-01-22 16:50:22 +09:00
8853ac04d9
Rename some variable and add xmldoc for scroll centre position
2021-01-21 15:08:36 +09:00
c650cbd2a7
Rename variable to something slightly better
2021-01-21 15:01:23 +09:00
9daf29fedc
Extract out commonly used variables
2021-01-21 15:01:23 +09:00
a85f952a38
Inline single use function
2021-01-21 15:01:23 +09:00
e5eec27e95
Simplify selected section resolution
2021-01-21 15:01:23 +09:00
6d167b7865
Remove the need to store the smallest section
2021-01-21 14:40:55 +09:00
555abcdc36
Replace nan usage with nullable float
2021-01-21 14:31:31 +09:00
8f9089d1ae
Move constant to a better place
2021-01-21 14:30:22 +09:00
0fcf61d352
Replace null check with assert
2021-01-21 14:29:49 +09:00
a6516e3be5
Merge branch 'master' into scroll-to-20
2021-01-21 14:28:17 +09:00
7c4a072568
Merge branch 'master' into scroll-to-20
2021-01-21 13:48:26 +09:00
11a9a4c773
Merge pull request #11538 from EVAST9919/beatmapset-refactor
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Make BeatmapSetOverlay use OverlayHeader
2021-01-21 13:14:02 +09:00
c3675293fa
Merge branch 'master' into beatmapset-refactor
2021-01-21 12:38:34 +09:00
edf9fe5611
Merge pull request #11553 from bdach/fix-taiko-beatmap-hang
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Fix HOC not propagating DHO results applied on kill
2021-01-21 12:18:40 +09:00
1d9aaac2c2
Fix HOC not propagating DHO results applied on kill
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`DrawableHitObject.OnKilled()` calls `UpdateResult()` to clean up a
hitobject's state definitively with regards to the judgement result
before returning the DHO back to the pool.
As it turns out, if a consumer was relying on this code path (as taiko
was in the case of nested strong hit objects), it would not work
properly with pooling, due to `HitObjectContainer` unsubscribing from
`On{New,Revert}Result` *before* calling the DHO's `OnKilled()`.
This in turn would lead to users potentially getting stuck in gameplay,
due to `ScoreProcessor` not receiving all results via that event path.
To resolve, change the call ordering to allow hit result changes applied
in `OnKilled()` to propagate normally.
2021-01-21 00:05:37 +01:00
7abe33ad0e
Add failing test case
2021-01-21 00:04:15 +01:00
7da7079ef2
Merge pull request #11537 from Mysfit/mp-initial-creation-screen-fix
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Fix match/playlist room screen showing briefly behind initial room settings window on creation.
2021-01-20 22:05:14 +09:00
95f52ae054
Merge pull request #11536 from rednir/sort-skins-alphabetically
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Sort SkinSection in alphabetical order
2021-01-20 21:49:31 +09:00
455383c3c0
Merge pull request #11528 from peppy/fix-autoplay-in-multiplayer
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Fix multiplayer mod select showing autoplay as a choice
2021-01-20 21:49:16 +09:00
bba182a02d
Fix test failure
2021-01-20 21:27:16 +09:00
12f2067357
Merge branch 'master' into sort-skins-alphabetically
2021-01-20 21:15:16 +09:00
eb85efcea2
Add check to playlists too
2021-01-20 20:59:28 +09:00
250727cbd1
Merge branch 'master' into mp-initial-creation-screen-fix
2021-01-20 20:53:33 +09:00
2ca3ccad06
Move all the content to BeatmapSetHeaderContent drawable
2021-01-20 04:56:46 +03:00
94fee3800d
Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmapset-refactor
2021-01-20 04:32:56 +03:00
2fabfe54a0
Merge pull request #11546 from bdach/mark-test-as-abstract
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Mark legacy beatmap skin colour test as abstract
2021-01-20 10:03:40 +09:00
82e5a5bf6f
Mark legacy beatmap skin colour test as abstract
2021-01-19 23:10:15 +01:00
fd45d8c95a
Merge pull request #11531 from peppy/less-black-confirm-to-exit
2021-01-19 21:48:58 +01:00
ac0835755a
Merge branch 'master' into less-black-confirm-to-exit
2021-01-19 20:50:50 +01:00
3b49b7461e
Schedule entire operation for safety
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Also removes a redundant list copy.
2021-01-19 19:35:53 +01:00
78e590d25d
Refactor skin sorting method
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* Rename to `sortUserSkins` to convey meaning better.
* Sort in-place instead of slicing the list.
* Change to `void` to avoid misleading users that the method returns
a new list instance.
* Fix typo in comment.
2021-01-19 18:36:42 +01:00
b00c6a1d60
Make first non-default skin index a property
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The previous code was very brittle - it was not always updating
properly, and seems to have worked either by a carefully crafted set of
circumstances, or just plain coincidence.
Having this be a get-only property avoids potential error in the future
caused by not updating the index properly, at the expense of an added
linear lookup.
2021-01-19 18:31:37 +01:00
206a0b8bac
Fix firstNonDefault staying as -1
2021-01-19 16:55:50 +00:00
741d51893d
Merge branch 'sort-skins-alphabetically' of https://github.com/rednir/osu into sort-skins-alphabetically
2021-01-19 16:17:06 +00:00
a880b8d21d
Satisfy AppVeyor
2021-01-19 16:11:16 +00:00
14ff2af00e
Satisfy AppVeyor
2021-01-19 15:37:59 +00:00
102d106ae7
Merge branch 'master' into sort-skins-alphabetically
2021-01-19 14:41:58 +00:00
052e9eef02
Added inline comments
2021-01-19 09:16:39 -05:00
7a47641c80
Merge branch 'sort-skins-alphabetically' of https://github.com/rednir/osu into sort-skins-alphabetically
2021-01-19 14:16:38 +00:00
b265d2dab4
Remove another whitespace
2021-01-19 14:16:22 +00:00
c5c5fdca45
Remove another whitespace
2021-01-19 14:10:08 +00:00
1d4c813ff6
Merge branch 'sort-skins-alphabetically' of https://github.com/rednir/osu into sort-skins-alphabetically
2021-01-19 14:03:31 +00:00
31e61326e1
Only user skins are sorted
2021-01-19 14:00:17 +00:00
33677f5770
Use BindValueChanged to show main content for new multiplayer and playlist rooms when the settings overlay is hidden.
2021-01-19 08:52:43 -05:00
6d1d488831
Revert "Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action."
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This reverts commit cbfb999c28
.
2021-01-19 08:24:14 -05:00
9b7187e3c8
Revert "Use fades instead of event listening. Fixed same issue in the playlist room creation."
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This reverts commit 3a7608275d
.
2021-01-19 08:23:31 -05:00
f1894a8bac
fixed itemUpdated()
2021-01-19 12:17:56 +00:00
3a7608275d
Use fades instead of event listening. Fixed same issue in the playlist room creation.
2021-01-19 00:35:56 -05:00
bf7ce18fc0
Merge pull request #11539 from peppy/update-build-configs
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Update various references to previous .NET version
2021-01-19 12:49:21 +09:00