c34c580ad4
Add client-side + interface implementation
2021-12-09 03:08:59 +09:00
ce081c4acc
Fix missing propagation of OwnerId in tests
2021-12-09 02:01:17 +09:00
23332995d1
Invert naming of exposed actions
2021-12-09 01:52:59 +09:00
273042aa16
Add virtual method for creating different DrawablePlaylistItem types
2021-12-09 01:49:34 +09:00
3b4833ca8e
A bit of cleanup + xmldocs on classes/members
2021-12-09 01:40:16 +09:00
be2dbf42c3
Flatten DrawableRoomPlaylistWithResults into base class
2021-12-09 01:40:16 +09:00
26f6c5e5a5
Remove ctor params from PlaylistsRoomPlaylist
2021-12-09 01:16:37 +09:00
3be4d8b68d
Remove ctor params from DrawableRoomPlaylist/DrawablePlaylistItem
2021-12-09 01:04:56 +09:00
beb5d61a42
Separate playlist item deletion to Playlists-specific class
2021-12-08 20:50:25 +09:00
b1d78c4284
Merge pull request #16005 from Susko3/add-ime-sounds
...
Add sounds for IME composition
2021-12-08 19:02:02 +09:00
8fa73fcbf6
Move helper method to end of class
2021-12-08 18:30:08 +09:00
de89e321c8
Add sounds for IME composition
2021-12-08 09:57:53 +01:00
af1e97b7c7
Move playing text added samples to private helper and fix it never playing the last sample
...
`RNG.Next` is exclusive of the upper bound, meaning that the last sample would never be played.
2021-12-08 09:49:36 +01:00
f2318d7e26
Merge pull request #15992 from frenzibyte/ios-high-frame-rate
...
Disable minimum frame durations on osu! for iOS
2021-12-08 16:36:15 +09:00
65a09692da
Merge pull request #16001 from peppy/fix-own-rank-results-panel-in-multiplayer
...
Fix the local user's rank not showing on multiplayer/playlist results screen
2021-12-08 16:34:36 +09:00
9e3a1c75d2
Merge pull request #16000 from peppy/fix-legacy-combo-counter-anchor
...
Fix `LegacyComboCounter` not handling non-default anchor/origin specifications correctly
2021-12-08 16:00:06 +09:00
872e0884c0
Fix the local user's rank not showing on multiplayer/playlist results screen
...
Applying the simple solution for now. Not sure how this will evolve over
time, but seems sane enough.
2021-12-08 15:22:10 +09:00
6ec3f41839
Fix LegacyComboCounter
not handling non-default anchor/origin specifications correctly
2021-12-08 15:07:15 +09:00
724d72b975
Merge pull request #15988 from bdach/fix-team-versus-test-failure
...
Fix test failures in team versus test
2021-12-08 11:54:00 +09:00
2e640ff2ad
Merge pull request #15989 from bdach/fix-editor-clipboard-test-failure
...
Fix editor crashing if paste is performed while composer is loading
2021-12-08 11:18:59 +09:00
f86931b66f
Merge pull request #15978 from peppy/beatmap-card/scale-on-hover
...
Scale card when expanding to better distinguish hovered card from other cards in listing
2021-12-08 11:18:07 +09:00
fea3b9d7a9
Disable minimum frame durations on osu! for iOS
2021-12-08 04:43:02 +03:00
7720a1b69b
Fix test to wait for drawable ruleset load before attempting paste
2021-12-07 21:10:45 +01:00
10dd64e07c
Fix being able to paste objects while composer is loading
...
Would lead to exceptions due to modification of `Beatmap.HitObjects`
during its enumeration by `DrawableRuleset`, which was happening as an
async load via `EditorScreenWithTimeline.CreateMainContent()`.
2021-12-07 21:00:25 +01:00
e9694dc74e
Wait for match type changes in team versus test
2021-12-07 20:40:10 +01:00
8b7ed759e3
Merge branch 'master' into beatmap-card/scale-on-hover
2021-12-07 19:11:01 +01:00
74db8da11b
Merge pull request #15758 from GoldenMine0502/speedbug
...
Make speed skill consider only the shortest movement distance
2021-12-08 01:31:07 +09:00
86eacfdbd8
Merge pull request #15879 from peppy/multiplayer-delayed-playlist-load-broken
...
Load playlist panels on demand to reduce initial load time when joining a room
2021-12-08 00:42:20 +09:00
25a0505c97
Scale card when expanding to better distinguish hovered card from other cards in listing
2021-12-07 23:48:14 +09:00
bcda777071
Merge branch 'master' into speedbug
2021-12-07 23:43:17 +09:00
d6e68feadc
Merge pull request #15948 from bdach/beatmap-card/difficulty-dropdown
...
Add difficulty dropdown to beatmap card
2021-12-07 23:40:06 +09:00
7e236c3a41
Remove unused dependency
2021-12-07 23:36:48 +09:00
52230a6f00
Merge branch 'master' into multiplayer-delayed-playlist-load-broken
2021-12-07 22:45:05 +09:00
a8c20368c0
Merge pull request #15976 from smoogipoo/add-modes-to-room-panels
...
Add match type and queue mode to multiplayer room panels
2021-12-07 22:08:30 +09:00
4683193f09
Move implementation to base class
2021-12-07 20:36:39 +09:00
4078372480
Merge pull request #15975 from peppy/update-framework
...
Update framework
2021-12-07 19:23:16 +09:00
5ffe702dd6
Add match type and queue mode to multiplayer room panels
2021-12-07 18:57:13 +09:00
9978caab12
Update framework
2021-12-07 18:37:30 +09:00
08dac3fcda
Merge pull request #15974 from peppy/fix-participant-list-state-desync
...
Fix multiplayer user panels potentially getting out of sync with player's state
2021-12-07 18:01:11 +09:00
dea7f2308c
Fix participant panels potentially keeping a reference to an old user
...
If a user leave and then rejoins a multiplayer match while another user
is not at the lobby screen, there is a potential the `ParticipantPanel`
tracking the user will not correctly be recreated to reference the new
instance of the `MultiplayerUser`.
This happens because the `OnRoomUpdated` call is scheduled, which means
it is not running in the background, coupled with the local logic that
relies on `IEquatable(MultiplayerRoomUser)` (which in turn falls back to
a UserID comparison).
Changing this to a reference comparison is the easiest way to resolve
this. Whether we change the `IEquatable` implementation is up for
discussion.
Closes https://github.com/ppy/osu/issues/15970 .
2021-12-07 17:24:04 +09:00
9f77529e35
Merge pull request #15972 from peppy/cancellation-woes
...
Fix `GetPlayableBeatmap` timeout not being applied when no `CancellationToken` is provided to difficulty calculations
2021-12-07 14:31:56 +09:00
cfa712473d
Use default timeout in GetPlayableBeatmap
when provided CancellationToken
is default
2021-12-07 13:33:41 +09:00
f3e9fb76fc
Add the ability to pass a CancellationToken
through DifficultyCalculator.CalculateAll
...
Was weirdly missing from this one method.
2021-12-07 13:32:47 +09:00
a62beb3c59
Merge pull request #15968 from frenzibyte/move-log-to-network
...
Move API request response size log to correct logging target
2021-12-07 10:32:53 +09:00
974987550f
Move API request response size log to correct logging target
2021-12-07 04:01:56 +03:00
8dc76964a3
Merge pull request #15959 from bdach/fix-skins-resetting
...
Fix skin setting resetting every launch
2021-12-07 09:34:17 +09:00
999bba439f
Clarify usages of reverse child ID flow with inline comments
2021-12-06 21:02:40 +01:00
82ed8eae6b
Ensure hover handling container always calls base on hover events
2021-12-06 21:02:40 +01:00
ccfc361626
Apply naming suggestions
2021-12-06 21:02:38 +01:00
4278a320e4
Fix skin setting resetting every launch
...
The reason this was happening was an unfortunate oversight in the
migration logic. The code that was attempting to parse the skin settings
as `int` was firing regardless of whether a skin migration from EF to
realm had already occurred. If it had occurred, the skin setting would
contain a GUID rather than an integer, and therefore fail to parse, and
therefore implicitly fallback to a EF skin ID of 0 which would be the
default skin.
Fix by not running the setting migrating logic at all when there are no
EF skins to migrate.
2021-12-06 20:12:02 +01:00