71a1165209
Merge branch 'master' into drawable-hit-object-hit-state-fix
2020-11-06 13:19:25 +09:00
628b8be15d
Implement ModWithVisibilityAdjustment
2020-11-05 15:40:25 +09:00
a3dc1d5730
Update existing implementations
2020-11-04 17:14:23 +09:00
4e80f1955c
Merge branch 'master' into catcher-moonwalking-in-replays-fix
2020-11-03 23:42:51 +01:00
9f8ea93068
Fix osu!catch banana animation not playing due to incorrect lifetimes
...
Closes #10117 .
2020-11-03 18:45:21 +09:00
71c04472fa
Fix osu!catch replay conversion applying left movements to wrong frame
2020-11-03 14:21:19 +09:00
4024b44a53
Fix unsafe manipulation of parent's children from child
2020-10-19 17:41:21 +09:00
8a3bce3cc3
Fix osu!catch showing two combo counters for legacy skins
2020-10-16 18:20:17 +09:00
899bac6ca5
Rename catch combo counter for clarity
2020-10-14 19:16:34 +09:00
696e3d53af
Fix slider samples being overwritten by the last node
2020-10-09 20:50:09 +09:00
07558b5bc0
Merge branch 'master' into ruleset-result-types
2020-10-09 13:17:05 +09:00
f70252d07b
Match plurality
2020-10-08 12:52:58 +09:00
f1a3b6d0ba
Merge branch 'master' into perf-calculator-remove-working-beatmap
2020-10-07 17:43:17 +09:00
6020ec9ca3
Add valid result types for all rulesets
2020-10-07 15:43:52 +09:00
d7747ebb2d
Remove unused WorkingBeatmap argument.
2020-10-03 16:51:22 +02:00
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
abd395a030
Remove unecessary using references.
2020-10-02 19:41:24 +02:00
0163688a17
Remove IBeatmap from PerformanceCalculator.
2020-10-02 19:24:30 +02:00
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
903bcd747e
Revert unintended changes
2020-09-29 16:39:29 +09:00
bad48d6d44
Merge branch 'master' into scoring-standardisation
2020-09-29 16:33:38 +09:00
31fae045fa
Update judgement processors with new hit results
2020-09-29 16:33:38 +09:00
4ca9a69de2
Use new hit results in catch
2020-09-29 16:33:38 +09:00
6095446f10
Fix autoplay generators failing on empty hitobjects lists
2020-09-28 15:38:54 +09:00
1b261f177f
Disable rewind handling
2020-09-22 13:17:53 +09:00
1c58f568d6
Simplify and reformat rewind/transform logic
2020-09-22 12:54:21 +09:00
ffd4874ac0
Remove unnecessary double suffixes
2020-09-22 12:37:18 +09:00
08d8975566
Remove DisplayInitialCombo method for simplicity
2020-09-22 12:35:18 +09:00
92cda6bccb
Adjust xmldoc slightly
2020-09-22 12:27:47 +09:00
a27a65bf03
Don't recreate explosion counter each increment
2020-09-22 12:25:40 +09:00
f629c33dc0
Make explosion additive to match stable
2020-09-22 12:14:31 +09:00
bfe332909c
Remove "hide combo counter on break time" feature for being too complex
...
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
1e09d8fd1a
Merge branch 'master' into catch-combo-counter
2020-09-21 17:53:00 +09:00
c7d24203ce
Make beatmap conversion support cancellation tokens
2020-09-17 17:40:05 +09:00
0761aab42f
Merge branch 'master' into catch-combo-counter
2020-09-15 17:20:31 +09:00
fcf3a1d13c
Encapsulate combo display better
2020-09-12 22:40:34 +02:00
3db0e7cd75
Generalise LegacyRollingCounter
2020-09-12 22:40:32 +02:00
117c7ec6b2
Merge branch 'master' into score-recalc
2020-09-09 14:38:36 +09:00
4680728b9c
Merge branch 'master' into update-dcc-exclusions
2020-09-07 18:01:44 +09:00
1143d5d992
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
25e142965d
Strongly type and expose default beatmap information icon implementations for other rulesets
2020-09-04 15:01:32 +09:00
72cb65c22f
Update and add missing beatmap statistic icons to info wedge
2020-09-03 17:52:22 +09:00
99a68e880a
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:46:38 +03:00
a0a4501008
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:17:25 +03:00
ba8a4eb6f0
Move osu!catch combo counter display to inside CatcherArea
2020-09-01 20:17:21 +03:00
1c1afa1c96
Move MaxCombo to base DifficultyAttributes
2020-08-28 19:16:20 +09:00
8dde512657
Merge branch 'master' into skin-colour-fix-2
2020-08-25 19:39:01 +09:00
ab8d9be095
Move out into a separate method
2020-08-25 15:16:41 +09:00
60695bee8c
Remove fades when changing trail colour across skins
2020-08-24 15:57:41 +02:00
db45d9aa8a
Fix catch hyper dash colour defaults not being set correctly
...
As the defaults were not set, if a skin happened to specify 0,0,0,0 it
would be ignored due to the early returns in property setters.
2020-08-24 22:11:10 +09:00