Commit Graph

1048 Commits

Author SHA1 Message Date
71a1165209 Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-06 13:19:25 +09:00
628b8be15d Implement ModWithVisibilityAdjustment 2020-11-05 15:40:25 +09:00
a3dc1d5730 Update existing implementations 2020-11-04 17:14:23 +09:00
4e80f1955c Merge branch 'master' into catcher-moonwalking-in-replays-fix 2020-11-03 23:42:51 +01:00
9f8ea93068 Fix osu!catch banana animation not playing due to incorrect lifetimes
Closes #10117.
2020-11-03 18:45:21 +09:00
71c04472fa Fix osu!catch replay conversion applying left movements to wrong frame 2020-11-03 14:21:19 +09:00
4024b44a53 Fix unsafe manipulation of parent's children from child 2020-10-19 17:41:21 +09:00
8a3bce3cc3 Fix osu!catch showing two combo counters for legacy skins 2020-10-16 18:20:17 +09:00
899bac6ca5 Rename catch combo counter for clarity 2020-10-14 19:16:34 +09:00
696e3d53af Fix slider samples being overwritten by the last node 2020-10-09 20:50:09 +09:00
07558b5bc0 Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
f70252d07b Match plurality 2020-10-08 12:52:58 +09:00
f1a3b6d0ba Merge branch 'master' into perf-calculator-remove-working-beatmap 2020-10-07 17:43:17 +09:00
6020ec9ca3 Add valid result types for all rulesets 2020-10-07 15:43:52 +09:00
d7747ebb2d Remove unused WorkingBeatmap argument. 2020-10-03 16:51:22 +02:00
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
abd395a030 Remove unecessary using references. 2020-10-02 19:41:24 +02:00
0163688a17 Remove IBeatmap from PerformanceCalculator. 2020-10-02 19:24:30 +02:00
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
903bcd747e Revert unintended changes 2020-09-29 16:39:29 +09:00
bad48d6d44 Merge branch 'master' into scoring-standardisation 2020-09-29 16:33:38 +09:00
31fae045fa Update judgement processors with new hit results 2020-09-29 16:33:38 +09:00
4ca9a69de2 Use new hit results in catch 2020-09-29 16:33:38 +09:00
6095446f10 Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
1b261f177f Disable rewind handling 2020-09-22 13:17:53 +09:00
1c58f568d6 Simplify and reformat rewind/transform logic 2020-09-22 12:54:21 +09:00
ffd4874ac0 Remove unnecessary double suffixes 2020-09-22 12:37:18 +09:00
08d8975566 Remove DisplayInitialCombo method for simplicity 2020-09-22 12:35:18 +09:00
92cda6bccb Adjust xmldoc slightly 2020-09-22 12:27:47 +09:00
a27a65bf03 Don't recreate explosion counter each increment 2020-09-22 12:25:40 +09:00
f629c33dc0 Make explosion additive to match stable 2020-09-22 12:14:31 +09:00
bfe332909c Remove "hide combo counter on break time" feature for being too complex
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
1e09d8fd1a Merge branch 'master' into catch-combo-counter 2020-09-21 17:53:00 +09:00
c7d24203ce Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
0761aab42f Merge branch 'master' into catch-combo-counter 2020-09-15 17:20:31 +09:00
fcf3a1d13c Encapsulate combo display better 2020-09-12 22:40:34 +02:00
3db0e7cd75 Generalise LegacyRollingCounter 2020-09-12 22:40:32 +02:00
117c7ec6b2 Merge branch 'master' into score-recalc 2020-09-09 14:38:36 +09:00
4680728b9c Merge branch 'master' into update-dcc-exclusions 2020-09-07 18:01:44 +09:00
1143d5d992 Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
25e142965d Strongly type and expose default beatmap information icon implementations for other rulesets 2020-09-04 15:01:32 +09:00
72cb65c22f Update and add missing beatmap statistic icons to info wedge 2020-09-03 17:52:22 +09:00
99a68e880a Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:46:38 +03:00
a0a4501008 Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:17:25 +03:00
ba8a4eb6f0 Move osu!catch combo counter display to inside CatcherArea 2020-09-01 20:17:21 +03:00
1c1afa1c96 Move MaxCombo to base DifficultyAttributes 2020-08-28 19:16:20 +09:00
8dde512657 Merge branch 'master' into skin-colour-fix-2 2020-08-25 19:39:01 +09:00
ab8d9be095 Move out into a separate method 2020-08-25 15:16:41 +09:00
60695bee8c Remove fades when changing trail colour across skins 2020-08-24 15:57:41 +02:00
db45d9aa8a Fix catch hyper dash colour defaults not being set correctly
As the defaults were not set, if a skin happened to specify 0,0,0,0 it
would be ignored due to the early returns in property setters.
2020-08-24 22:11:10 +09:00