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ea204ad606
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Merge pull request #301 from DrabWeb/pause-overlay
Pause overlay
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2017-02-01 10:07:12 +09:00 |
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c92418e000
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Made Player.canPause one line
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2017-01-31 21:02:58 -04:00 |
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2c12568a0d
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Moved TestCasePauseOverlay's PauseOverlay action setting to the initialiser
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2017-01-31 20:51:26 -04:00 |
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13da75f149
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Fixed a bug where the user can double press escape to exit the song
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2017-01-31 20:44:59 -04:00 |
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bcd41a2c8f
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Moved pause overlay action setting to the initialiser in Player, moved pause overlay displaying be handled in OnExiting instead of OnKeyDown, removed clockWasStarted and used sourceClock.IsRunning instead
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2017-01-31 20:28:50 -04:00 |
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91a5d0b3cf
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Made requested changes
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2017-01-31 09:17:47 -04:00 |
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ecaa88a0d2
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Changed TestCasePauseOverlay to use AddButton and removed background gradient(not needed)
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2017-01-31 08:42:14 -04:00 |
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bf54ae86ea
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Added flash when clicking a PauseButton
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2017-01-31 08:07:05 -04:00 |
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1b0914089e
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Merge pull request #296 from peppy/add-flash-effects
Add flash when activating the osu! logo (and other UI improvements)
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2017-01-31 16:22:00 +09:00 |
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aa80989bdf
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Update framework.
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2017-01-31 15:58:33 +09:00 |
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fe09bab78f
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Removed empty ctor in PauseProgressGraph
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2017-01-30 16:18:34 -04:00 |
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9d4a14074f
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Woops forgot to add PauseButton
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2017-01-30 16:18:11 -04:00 |
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c642660896
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Made TestCasePauseOverlay.retryCount reset on Retry, fixed an issue with PauseButton where if the user moved the cursor in/out very fast and clicked than the glow wouldn't fade out
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2017-01-30 16:15:56 -04:00 |
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2f2f0ed9a3
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Fixed an issue with PauseButton's glow not fading in
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2017-01-30 09:26:24 -04:00 |
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740f6e5595
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Moved delaying resuming to Player
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2017-01-30 09:06:26 -04:00 |
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bdbe8501d3
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Merge branch 'master' into add-flash-effects
# Conflicts:
# osu.Game/Overlays/Options/General/LoginOptions.cs
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2017-01-30 21:47:05 +09:00 |
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af8294f02c
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Renamed/removed various private constants
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2017-01-30 08:45:10 -04:00 |
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dbb9078e30
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Fixed glow on PauseButton not updating
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2017-01-30 08:19:44 -04:00 |
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9ab49247b2
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Forgot one
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2017-01-30 08:08:38 -04:00 |
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8f6a6143d6
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Removed excess parenthesis
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2017-01-30 08:07:37 -04:00 |
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ed3ed8251f
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Made styling PauseButtons public, Resume/Retry/Quit buttons changed to subclasses
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2017-01-30 08:04:39 -04:00 |
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26e9533ff0
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Add custom implementation of TextBox.
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2017-01-30 20:29:04 +09:00 |
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dcb02eff65
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Cleared out PauseProgressGraph
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2017-01-30 07:19:14 -04:00 |
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ad33ae9431
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Removed unnecessary change
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2017-01-30 06:24:44 -04:00 |
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015832f242
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Changed PauseOverlay to layout with FlowContainers and not positioning, made the retry counter in PauseOverlay have the number bolded, made it so if the player presses escape before the clock is started in Player then Exit is called instead of Pause
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2017-01-30 06:14:28 -04:00 |
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b4c01f104b
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Make buttons look closer to the design.
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2017-01-30 18:10:30 +09:00 |
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62282076c7
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Changes on PauseButton to match design closer
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2017-01-30 05:04:57 -04:00 |
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f8cbc35f8e
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Small cleanups
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2017-01-30 04:43:06 -04:00 |
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d70cbd37dd
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Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
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2017-01-30 04:08:14 -04:00 |
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2ad9377b37
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Adjust carousel radius slightly (flyte wanted it).
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2017-01-30 16:55:47 +09:00 |
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f0d30cc873
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Make triangles opaque.
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2017-01-30 16:53:12 +09:00 |
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578b33dc64
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Merge pull request #300 from peppy/more-beatmap-info
Beatmap details
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2017-01-30 16:23:30 +09:00 |
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a315db68ab
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Remove unused field.
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2017-01-30 16:08:31 +09:00 |
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9f90b57543
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Move BPM calculations to Beatmap.
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2017-01-30 16:03:45 +09:00 |
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8f1e7ef19a
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Fix non-matching shear angles.
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2017-01-30 15:28:47 +09:00 |
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0272c4b559
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Add StarDifficulty property and correct colouring of difficulty icons.
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2017-01-30 15:26:28 +09:00 |
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1f2f2fa144
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Fix visualtests.
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2017-01-30 15:15:56 +09:00 |
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2ed5cf7c91
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Hook up icons better.
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2017-01-30 13:35:40 +09:00 |
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0c2152f3d0
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Use beatmap's play mode.
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2017-01-30 13:14:02 +09:00 |
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e93f60396f
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Add the ability for individual game modes to report statistics for display at song select.
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2017-01-30 13:12:30 +09:00 |
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28967cf77a
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Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups
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2017-01-29 05:04:48 -04:00 |
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3286713d11
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avg -> mostly
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2017-01-29 15:16:38 +09:00 |
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6027cc7afa
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Formatting fixes.
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2017-01-29 15:15:04 +09:00 |
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2e76874384
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Simplify the lookup conditions for hitcircles/sliders (uses duration to discern).
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2017-01-29 15:09:42 +09:00 |
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3125fa89ee
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Fix method which should be class.
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2017-01-29 15:06:44 +09:00 |
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77558abf58
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Merge branch 'master' into more-beatmap-info
# Conflicts:
# osu.Game/Screens/Select/BeatmapInfoWedge.cs
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2017-01-29 14:47:42 +09:00 |
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c75b234b1a
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Adjusted the fade time of the pause overlay, put a fill behind the colour of PauseButton to fix an issue where the background gray is visible when the pause overlay is fading out
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2017-01-28 21:50:06 -04:00 |
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d0a22bfdd4
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Added PauseOverlay.SetRetries for updating the retry indicator
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2017-01-28 20:56:23 -04:00 |
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d4216eb539
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Made resume not call until double the time of the fade animation
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2017-01-28 20:45:10 -04:00 |
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6b57456681
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Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable
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2017-01-28 20:30:37 -04:00 |
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