1d9aaac2c2
Fix HOC not propagating DHO results applied on kill
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`DrawableHitObject.OnKilled()` calls `UpdateResult()` to clean up a
hitobject's state definitively with regards to the judgement result
before returning the DHO back to the pool.
As it turns out, if a consumer was relying on this code path (as taiko
was in the case of nested strong hit objects), it would not work
properly with pooling, due to `HitObjectContainer` unsubscribing from
`On{New,Revert}Result` *before* calling the DHO's `OnKilled()`.
This in turn would lead to users potentially getting stuck in gameplay,
due to `ScoreProcessor` not receiving all results via that event path.
To resolve, change the call ordering to allow hit result changes applied
in `OnKilled()` to propagate normally.
2021-01-21 00:05:37 +01:00
7da7079ef2
Merge pull request #11537 from Mysfit/mp-initial-creation-screen-fix
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Fix match/playlist room screen showing briefly behind initial room settings window on creation.
2021-01-20 22:05:14 +09:00
95f52ae054
Merge pull request #11536 from rednir/sort-skins-alphabetically
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Sort SkinSection in alphabetical order
2021-01-20 21:49:31 +09:00
455383c3c0
Merge pull request #11528 from peppy/fix-autoplay-in-multiplayer
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Fix multiplayer mod select showing autoplay as a choice
2021-01-20 21:49:16 +09:00
12f2067357
Merge branch 'master' into sort-skins-alphabetically
2021-01-20 21:15:16 +09:00
eb85efcea2
Add check to playlists too
2021-01-20 20:59:28 +09:00
250727cbd1
Merge branch 'master' into mp-initial-creation-screen-fix
2021-01-20 20:53:33 +09:00
2fabfe54a0
Merge pull request #11546 from bdach/mark-test-as-abstract
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Mark legacy beatmap skin colour test as abstract
2021-01-20 10:03:40 +09:00
82e5a5bf6f
Mark legacy beatmap skin colour test as abstract
2021-01-19 23:10:15 +01:00
3b49b7461e
Schedule entire operation for safety
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Also removes a redundant list copy.
2021-01-19 19:35:53 +01:00
78e590d25d
Refactor skin sorting method
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* Rename to `sortUserSkins` to convey meaning better.
* Sort in-place instead of slicing the list.
* Change to `void` to avoid misleading users that the method returns
a new list instance.
* Fix typo in comment.
2021-01-19 18:36:42 +01:00
b00c6a1d60
Make first non-default skin index a property
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The previous code was very brittle - it was not always updating
properly, and seems to have worked either by a carefully crafted set of
circumstances, or just plain coincidence.
Having this be a get-only property avoids potential error in the future
caused by not updating the index properly, at the expense of an added
linear lookup.
2021-01-19 18:31:37 +01:00
206a0b8bac
Fix firstNonDefault staying as -1
2021-01-19 16:55:50 +00:00
a880b8d21d
Satisfy AppVeyor
2021-01-19 16:11:16 +00:00
052e9eef02
Added inline comments
2021-01-19 09:16:39 -05:00
b265d2dab4
Remove another whitespace
2021-01-19 14:16:22 +00:00
1d4c813ff6
Merge branch 'sort-skins-alphabetically' of https://github.com/rednir/osu into sort-skins-alphabetically
2021-01-19 14:03:31 +00:00
31e61326e1
Only user skins are sorted
2021-01-19 14:00:17 +00:00
33677f5770
Use BindValueChanged to show main content for new multiplayer and playlist rooms when the settings overlay is hidden.
2021-01-19 08:52:43 -05:00
6d1d488831
Revert "Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action."
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This reverts commit cbfb999c28
.
2021-01-19 08:24:14 -05:00
9b7187e3c8
Revert "Use fades instead of event listening. Fixed same issue in the playlist room creation."
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This reverts commit 3a7608275d
.
2021-01-19 08:23:31 -05:00
f1894a8bac
fixed itemUpdated()
2021-01-19 12:17:56 +00:00
3a7608275d
Use fades instead of event listening. Fixed same issue in the playlist room creation.
2021-01-19 00:35:56 -05:00
cbfb999c28
Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action.
2021-01-18 17:13:24 -05:00
b35d224efb
Merge branch 'master' into less-black-confirm-to-exit
2021-01-18 23:03:24 +01:00
5233a0449a
Hide main room subscreen on initial mp room creation. Toggle mp room subscreen visibility based on settings overlay visibility before room is created.
2021-01-18 16:08:06 -05:00
0b65c0cd25
Remove whitespace
2021-01-18 20:17:42 +00:00
da89426a3b
Merge branch 'master' of https://github.com/ppy/osu into sort-skins-alphabetically
2021-01-18 20:09:15 +00:00
7476cb3047
Sort SkinSection in alphabetical order
2021-01-18 19:51:42 +00:00
fda271d9d9
Merge pull request #11520 from frenzibyte/fix-item-download-button
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Fix playlist item download button never shown back after hiding
2021-01-18 23:37:33 +09:00
ced7a36788
Update namespaces
2021-01-18 21:24:10 +09:00
12443e39ae
Update framework
2021-01-18 19:16:32 +09:00
707d5346c9
Merge branch 'master' into fix-spinner-spinning-weirdness
2021-01-18 18:26:44 +09:00
0560eb4120
Reduce final fill alpha of main menu confirm-to-exit
2021-01-18 18:22:21 +09:00
0b165dce4b
Fix multiplayer mod select showing autoplay as a choice
2021-01-18 17:50:32 +09:00
94fee8c31d
Avoid doing a config lookup if initial conditional fails
2021-01-18 16:13:58 +09:00
1364de1166
Merge branch 'master' into beatmap-colour-setting
2021-01-18 16:07:46 +09:00
585aa87c53
Fix playlist item download button never shown back after hiding
2021-01-17 19:17:14 +03:00
5e0fcc4a6c
Merge pull request #11473 from frenzibyte/explicit-search-control
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Add "explicit maps" search filter control to beatmap listing
2021-01-17 23:27:15 +09:00
5278cad393
Reword setting to make more sense
2021-01-17 22:42:48 +09:00
5fd644fc57
Unify variable names
2021-01-17 22:42:48 +09:00
eb53e32792
Use task completion source for room join flow
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On Android, users were unable to join or create multiplayer rooms. The
root cause of that was that the both the wait and set of the
`ManualResetEvent` in `getRoomUsers` occurred on the same thread, which
created a chicken-and-egg situation - the set could not proceed until
the wait had actually completed.
Resolve by substituting the `ManualResetEvent` for a
`TaskCompletionSource` to achieve a promise-style task, which the
previous code was a crude approximation of anyway.
Closes #11385 .
2021-01-17 14:40:22 +01:00
addd463d26
Merge branch 'master' into explicit-search-control
2021-01-17 21:44:25 +09:00
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
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Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
816cc7a59b
Adjust explicit label spacing on beatmap set overlay
2021-01-17 00:35:23 +01:00
dee46d7ba2
Use GroupBy() instead
2021-01-16 23:42:28 +01:00
bb0d289993
Split variable for readability
2021-01-16 23:24:28 +01:00
1d7be6a604
Merge branch 'master' into android-multiple-import-support-suppot
2021-01-16 23:13:11 +01:00
c80e9c08fd
Merge branch 'master' into net5.0
2021-01-16 16:07:44 +01:00
a3535f4b79
Further simplified beatmap colouring tests.
2021-01-16 02:09:35 -05:00