Commit Graph

16 Commits

Author SHA1 Message Date
30b5b6f7e2 General cleanup. 2017-04-10 11:54:01 +09:00
05ac73edcb Apply width modification to hit object container instead of hit objects, to preserve original size. 2017-04-10 10:33:52 +09:00
88666c865f Make hit objects default size relative to play field size, not the other way around. 2017-04-10 09:23:00 +09:00
c882b9bafd Make taiko playfield scale by height. 2017-04-10 05:08:05 +09:00
aa45515a7c Add flash effect when hitting taiko hits. 2017-04-07 16:56:12 +09:00
5f79df3697 Fix lifetimes being set too late. 2017-04-06 09:57:11 +09:00
87b8f8ef6e Fix incorrect relative mapping for CirclePiece's content. 2017-04-05 16:28:37 +09:00
57a068c5d1 Fix notes travelling backwards when hit.
Also improves the gravity curve.
2017-04-05 15:11:51 +09:00
fcea52dd3a Fix strong drumrolls (again). 2017-04-05 13:53:07 +09:00
0e0ab6904d Distance -> Duration. 2017-04-05 13:52:53 +09:00
abf6dbc307 BarLine : TaikoHitObject. 2017-04-05 11:48:30 +09:00
1b2713239a Rename PreEmpt to ScrollTime and remove VelocityMultiplier for now. 2017-04-05 11:48:19 +09:00
a5cb233975 Use more suffixes. 2017-04-05 10:37:49 +09:00
028e941ab2 Major rsefinements to taiko drawable classes. 2017-04-05 10:01:40 +09:00
20a5648b05 Move CreateCirclePiece to DrawableTaikoHitObject and simplify strong creation. 2017-04-04 20:58:02 +09:00
2df360a5e9 Fix clashing namespace. 2017-04-04 12:38:55 +09:00