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2689de0c0c
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Update framework and add "Async" suffix to asynchronous methods
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2017-02-23 22:32:10 +01:00 |
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a5dfa7ab06
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Remove unnecessary using statements
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2017-02-23 21:38:10 +01:00 |
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b4b88712ad
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Merge branch 'master' into mod-overlay
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2017-02-23 08:00:24 -04:00 |
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6701cd9016
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Merge branch 'master' into general-fixes
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2017-02-23 17:04:53 +09:00 |
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011d2cc7cc
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oops
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2017-02-23 16:44:59 +09:00 |
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da2bfe6d3c
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Framework updates.
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2017-02-23 16:42:12 +09:00 |
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aec5fa9d72
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Remove unused local variable.
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2017-02-23 12:17:42 +09:00 |
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416772e96f
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Update to work with latest framework
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2017-02-22 12:46:38 -04:00 |
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99f1f88c75
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Merge https://github.com/ppy/osu into mod-overlay
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2017-02-22 12:35:55 -04:00 |
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d19a7813f3
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Fix TestCasePlayer regression.
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2017-02-22 23:27:29 +09:00 |
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aef0eb49a1
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Add loading screen.
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2017-02-22 21:53:59 +09:00 |
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fbb16295ae
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Improved delegate syntax
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2017-02-21 18:43:10 +01:00 |
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a6fbfc8349
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Using random generator from osu-framework
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2017-02-20 17:49:02 +01:00 |
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2a099bb56c
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Stop TestCaseChatDisplay basically reimplementing ChatOverlay.
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2017-02-19 17:06:51 +09:00 |
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87ec0e36ea
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Complying with rule "Instance fields (private)"
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2017-02-18 16:45:46 +01:00 |
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21cf96ec10
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More sorting rookie mistakes
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2017-02-18 16:23:13 +01:00 |
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f48c83b787
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Fix silly sorting mistakes
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2017-02-18 15:56:29 +01:00 |
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d92382c1aa
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Merge remote-tracking branch 'upstream/master'
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2017-02-18 15:18:26 +01:00 |
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6bbbbd8f96
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Implemented sorting in TestCasePlaySong
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2017-02-18 15:11:40 +01:00 |
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006fb5502d
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ModSelect -> ModSelectOverlay, + WaveOverlayContainer, + ModButton selected colours, made song select OnExit not handle closing mod select
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2017-02-18 07:28:22 -04:00 |
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cf8b6c0697
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Fix backgrounds in TestCasePlayer dimming to gray instead of black.
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2017-02-18 15:54:26 +09:00 |
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e6ef9f67aa
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GameMode -> Screen.
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2017-02-17 19:23:58 +09:00 |
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9fc3726925
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ModSelector -> ModSelect, added mod descriptions, added per-mode mod selection, changed animations and made the wave mask properly
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2017-02-16 18:32:27 -04:00 |
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0a58fc62db
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Added mod selection overlay
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2017-02-16 16:05:03 -04:00 |
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8bf3902cbd
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Add the concept of nested DrawableHitObjects.
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
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2017-02-16 17:02:36 +09:00 |
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c90f5e247d
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Add a TickDistance to TestCaseHitObjects.
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2017-02-16 13:20:40 +09:00 |
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10dfe47638
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Add spinners and improve TestCaseHitObjects.
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2017-02-15 01:23:20 +09:00 |
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f207da6041
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Add/update license headers.
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2017-02-14 18:17:35 +09:00 |
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ce29f0b0be
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Add background layer to VisualTestGame.
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2017-02-14 18:09:46 +09:00 |
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aaaf7163e0
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Update framework.
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2017-02-13 17:46:50 +09:00 |
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874af48de6
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Merge remote-tracking branch 'upstream/master' into installer-updater
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2017-02-12 17:18:04 +09:00 |
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7ad9cd6b6e
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add explicit false values to prevent warnings as errors
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2017-02-12 02:32:11 -05:00 |
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ac548dc9ec
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Rework notifications to be more flexible.
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2017-02-12 14:50:42 +09:00 |
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e23202c449
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Merge remote-tracking branch 'upstream/master' into desktop-unit-tests
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2017-02-10 17:22:38 +09:00 |
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8ec927899f
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Implement notifications.
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2017-02-10 16:30:23 +09:00 |
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e0b7517535
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Add desktop unit tests project.
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2017-02-09 19:24:53 +09:00 |
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38b25a7df3
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Add hit object stacking.
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2017-02-09 07:28:40 +01:00 |
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6b011a50d2
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Naming standardisation and enforcing.
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2017-02-07 16:20:36 +09:00 |
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50bd80cb0c
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Update and standardise license headers.
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2017-02-07 14:27:41 +09:00 |
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756fd78a88
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Fix incorrect line endings.
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2017-02-07 13:52:19 +09:00 |
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7ce5fc08ee
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Merge branch 'master' into skip-button
# Conflicts:
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
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2017-02-01 14:05:58 +09:00 |
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2c12568a0d
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Moved TestCasePauseOverlay's PauseOverlay action setting to the initialiser
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2017-01-31 20:51:26 -04:00 |
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91a5d0b3cf
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Made requested changes
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2017-01-31 09:17:47 -04:00 |
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ecaa88a0d2
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Changed TestCasePauseOverlay to use AddButton and removed background gradient(not needed)
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2017-01-31 08:42:14 -04:00 |
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c642660896
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Made TestCasePauseOverlay.retryCount reset on Retry, fixed an issue with PauseButton where if the user moved the cursor in/out very fast and clicked than the glow wouldn't fade out
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2017-01-30 16:15:56 -04:00 |
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9ab49247b2
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Forgot one
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2017-01-30 08:08:38 -04:00 |
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8f6a6143d6
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Removed excess parenthesis
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2017-01-30 08:07:37 -04:00 |
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f8cbc35f8e
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Small cleanups
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2017-01-30 04:43:06 -04:00 |
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d70cbd37dd
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Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
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2017-01-30 04:08:14 -04:00 |
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6b57456681
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Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable
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2017-01-28 20:30:37 -04:00 |
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