Commit Graph

53736 Commits

Author SHA1 Message Date
ce70957fbf Remove redundant code 2022-04-06 02:38:56 +03:00
ec5ad995f8 Reorder taiko playfield elements to fix hit explosion Z-ordering 2022-04-06 02:37:57 +03:00
e4f6e842b0 Expose input drum SkinnableDrawable in InputDrum for width consumption
This is probably not a good way to approach this, but I'm unsure about
any other way.
2022-04-06 02:35:00 +03:00
55c56c03a5 Propagate legacy input drum size to main piece 2022-04-06 02:34:07 +03:00
16f626fb64 Add legacy classic taiko player test scene 2022-04-06 01:21:19 +03:00
2525ec0d18 Switch 24H toggle from UI settings to language settings 2022-04-05 17:07:58 -04:00
3408f2bbe0 Merge branch 'master' into taiko-target-classic-position 2022-04-05 23:22:46 +03:00
9d475f7b33 Add config in settings for forcing 24H time, determines default off CurrentCulture 2022-04-05 16:21:28 -04:00
9c91e6d8f5 Merge branch 'master' into mod-overlay/full-screen 2022-04-05 21:29:40 +02:00
74706f72e6 Add 12-hour display setting (TODO add toggle) 2022-04-05 15:10:55 -04:00
ac799aaf7a Add missing newline 2022-04-05 19:25:47 +09:00
32daf64a31 Use newly exposed framework helper function to find closest parent 2022-04-05 19:24:34 +09:00
631aa2a6ec Remove left padding to allow left-most column to exist further to the.. left 2022-04-05 18:44:25 +09:00
54715885af Adjust animation metrics slightly 2022-04-05 18:41:01 +09:00
7a1820e6bb Fix multiplier display resetting transformations 2022-04-05 18:40:48 +09:00
9fdeb20537 Animate individual ModColumns during togle of oerlay 2022-04-05 18:27:34 +09:00
901032bfa2 Animate multiplier display 2022-04-05 18:25:27 +09:00
6b0392f990 Merge pull request #17597 from peppy/skin-editor-import-at-cursor
Import new skin editor sprites to the cursor location
2022-04-05 18:09:00 +09:00
7623f3b90b Merge branch 'master' into skin-editor-import-at-cursor 2022-04-05 17:39:11 +09:00
2b59f76b2d Merge pull request #17596 from peppy/skin-editor-sprites
Allow importing sprites into a skin via drag-and-drop
2022-04-05 17:38:58 +09:00
497e5e3a36 Slightly adjust scroll handling and also apply to ModSettingsContainer 2022-04-05 17:19:33 +09:00
a408776734 Limit FillFlow of columns to applicable direction 2022-04-05 17:15:05 +09:00
388322cd61 Speed up customisation panel toggle a bit 2022-04-05 16:56:24 +09:00
58e9147b12 Simplify and better comment nested scroll conditionals 2022-04-05 16:48:25 +09:00
2ec15a1ebe Fix lookup through transformers 2022-04-05 16:47:15 +09:00
f156cb797d Improve nested scroll behaviour 2022-04-05 16:46:09 +09:00
23dad7bdc4 Move scroll view padding to content level
Without doing this, there is a non-masked but also non-interactive area
to the left or right of the view.
2022-04-05 16:43:00 +09:00
c973d33bfd Merge pull request #17604 from nekodex/mp-countdown-sfx
Add SFX for multiplayer lobby countdown timer
2022-04-05 16:40:26 +09:00
3d8ae0465f Reword comment slightly 2022-04-05 15:51:04 +09:00
8e543204cd Remove debounce logic (not required after switching to Update clock time) 2022-04-05 15:49:47 +09:00
5f415cbe53 Full potential null reference and add better commentary on countdown scheduling 2022-04-05 15:48:18 +09:00
55752c2693 Merge pull request #17650 from CenTdemeern1/dangerous-delete-actions
Make several delete confirmation buttons dangerous buttons
2022-04-05 14:14:00 +09:00
d0f83885ce Appease the CI 2022-04-05 13:20:34 +09:00
31bf0c4a9b Disable "final" sample in countdown for the time being 2022-04-05 13:16:06 +09:00
2d020e756d Merge pull request #17621 from frenzibyte/taiko-target-size
Adjust osu!taiko legacy hit target size to match osu!(stable)
2022-04-05 12:37:40 +09:00
b415308a4e Merge pull request #17619 from frenzibyte/taiko-hitobject-size
Adjust osu!taiko hit size and strong scale to exactly match osu!(stable)
2022-04-05 12:36:57 +09:00
174dc1641c Fix multiple issues with timekeeping
- Using realtime (`DateTimeOffset.Now`) meant that values would be
  changing in the same frame, causing misfirings or incorrect displays
- No debounce on sample playback meant that scheduling edge cases could
  potentially cause samples to be played more than once.
2022-04-05 11:49:58 +09:00
3ca365ad7f Merge branch 'master' into dangerous-delete-actions 2022-04-05 10:55:01 +09:00
fe44c5ee8e Merge pull request #17651 from bdach/delete-local-score-breakage
Fix various breakage in delete local score test scene
2022-04-05 10:54:48 +09:00
cbc5b405af Merge pull request #17653 from ajiiisai/footer-button-repeat
Handle repeated `OnPressed()` on `FooterButton` (without `FooterButtonRandom`)
2022-04-05 10:46:52 +09:00
117d81d84f Use perfect osu!(stable) strong scale value
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-04-05 03:04:53 +03:00
Ame
32c89f8643 Handle repeated OnPressed() on FooterButton (without FooterButtonRandom) 2022-04-05 00:33:41 +02:00
b2c822a3b1 Release mouse button 2022-04-04 23:02:07 +02:00
da315f8a61 Make the test hold the button instead of pressing it 2022-04-04 22:44:35 +02:00
f73062a0d6 Revert "Remove nullable on RealmBackedResourceStore realm parameter"
This reverts commit 09e15f5496.
2022-04-04 22:22:55 +02:00
a1ded66fd8 Fix various breakage in delete local score test scene 2022-04-04 21:59:09 +02:00
29b7460cc7 Fix weird test step 2022-04-04 20:05:54 +02:00
9b367d645d Always play pop in sequence 2022-04-04 20:02:47 +02:00
9a07a95d39 Make several delete confirmation buttons dangerous buttons
Includes:
- Mass deletion
- Beatmap deletion
- Local score deletion
2022-04-04 19:22:53 +02:00
3708f2b744 Update resources 2022-04-05 01:05:04 +09:00