c99d34d140
Merge branch 'master' into palpable-catch-hit-object
2020-11-26 12:24:57 +09:00
323533d945
Add hiding Palpable HitObject property
2020-11-25 08:07:59 +09:00
6e55eb2090
Fix and add comments
2020-11-25 08:00:11 +09:00
3c3229ac4b
Remove redundant StaysOnPlate
2020-11-25 07:59:45 +09:00
ab7251d742
Move members to PalpableCatchHitObject
2020-11-24 19:57:37 +09:00
4f7aa7e541
Move Palpable* to separate files
2020-11-24 19:48:13 +09:00
916a313f19
Rename PalpableDrawable -> DrawablePalpable
2020-11-24 19:48:13 +09:00
4311526c0a
Merge branch 'master' into on-drawable-hitobject-added
2020-11-24 19:23:54 +09:00
b9c1f782fa
Remove type parameter from DrawableCatchHitObject
2020-11-24 17:03:26 +09:00
87ce8a53ff
Merge branch 'master' into on-drawable-hitobject-added
2020-11-24 16:09:57 +09:00
c506b438bf
Remove more code and make some methods private
2020-11-22 18:51:16 +09:00
4345d8dcb6
Event -> virtual method
2020-11-21 15:20:33 +09:00
82aefa3868
Rework and rename to OnNewDrawableHitObject.
...
The semantics is changed and hopefully more clear.
2020-11-21 00:27:19 +09:00
468b2a97cb
Use events instead of overriding Add (catch)
2020-11-20 17:56:47 +09:00
8da40ce2dc
Reduce duplication by extracting ModEasyWithExtraLives
2020-11-16 19:54:00 +01:00
99ee5e3ad7
Correct inheritance
2020-11-16 18:28:50 +08:00
017a6b7153
Fix checks
2020-11-16 18:22:17 +08:00
d7acfd5413
Remove retires from ModEasy
2020-11-16 18:15:15 +08:00
71a1165209
Merge branch 'master' into drawable-hit-object-hit-state-fix
2020-11-06 13:19:25 +09:00
628b8be15d
Implement ModWithVisibilityAdjustment
2020-11-05 15:40:25 +09:00
a3dc1d5730
Update existing implementations
2020-11-04 17:14:23 +09:00
4e80f1955c
Merge branch 'master' into catcher-moonwalking-in-replays-fix
2020-11-03 23:42:51 +01:00
9f8ea93068
Fix osu!catch banana animation not playing due to incorrect lifetimes
...
Closes #10117 .
2020-11-03 18:45:21 +09:00
71c04472fa
Fix osu!catch replay conversion applying left movements to wrong frame
2020-11-03 14:21:19 +09:00
4024b44a53
Fix unsafe manipulation of parent's children from child
2020-10-19 17:41:21 +09:00
8a3bce3cc3
Fix osu!catch showing two combo counters for legacy skins
2020-10-16 18:20:17 +09:00
899bac6ca5
Rename catch combo counter for clarity
2020-10-14 19:16:34 +09:00
696e3d53af
Fix slider samples being overwritten by the last node
2020-10-09 20:50:09 +09:00
07558b5bc0
Merge branch 'master' into ruleset-result-types
2020-10-09 13:17:05 +09:00
f70252d07b
Match plurality
2020-10-08 12:52:58 +09:00
f1a3b6d0ba
Merge branch 'master' into perf-calculator-remove-working-beatmap
2020-10-07 17:43:17 +09:00
6020ec9ca3
Add valid result types for all rulesets
2020-10-07 15:43:52 +09:00
d7747ebb2d
Remove unused WorkingBeatmap argument.
2020-10-03 16:51:22 +02:00
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
abd395a030
Remove unecessary using references.
2020-10-02 19:41:24 +02:00
0163688a17
Remove IBeatmap from PerformanceCalculator.
2020-10-02 19:24:30 +02:00
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
903bcd747e
Revert unintended changes
2020-09-29 16:39:29 +09:00
bad48d6d44
Merge branch 'master' into scoring-standardisation
2020-09-29 16:33:38 +09:00
31fae045fa
Update judgement processors with new hit results
2020-09-29 16:33:38 +09:00
4ca9a69de2
Use new hit results in catch
2020-09-29 16:33:38 +09:00
6095446f10
Fix autoplay generators failing on empty hitobjects lists
2020-09-28 15:38:54 +09:00
1b261f177f
Disable rewind handling
2020-09-22 13:17:53 +09:00
1c58f568d6
Simplify and reformat rewind/transform logic
2020-09-22 12:54:21 +09:00
ffd4874ac0
Remove unnecessary double suffixes
2020-09-22 12:37:18 +09:00
08d8975566
Remove DisplayInitialCombo method for simplicity
2020-09-22 12:35:18 +09:00
92cda6bccb
Adjust xmldoc slightly
2020-09-22 12:27:47 +09:00
a27a65bf03
Don't recreate explosion counter each increment
2020-09-22 12:25:40 +09:00
f629c33dc0
Make explosion additive to match stable
2020-09-22 12:14:31 +09:00
bfe332909c
Remove "hide combo counter on break time" feature for being too complex
...
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00