16a9e18815
Adjust timing of latch to be more in sync with visuals
2022-06-21 15:02:53 +09:00
7b46d38318
Move colour fade back to where it was
2022-06-21 15:02:43 +09:00
3b79c632f5
Merge branch 'master' into new-metronome-sfx
2022-06-21 14:58:58 +09:00
42701757c3
Fix latch reset logic
2022-06-21 14:52:57 +09:00
22cb8b0d43
Merge pull request #18768 from smoogipoo/spectator-reset-speed-at-end
...
Reset spectator speed after the last frame is reached
2022-06-21 14:41:08 +09:00
1b122f88c0
Merge pull request #18786 from bdach/osu-link-ipc
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Add ability to handle `osu://` scheme links via IPC on desktop
2022-06-21 14:40:46 +09:00
88f450e1d0
Remove accidental nullable enable
spec
2022-06-21 14:40:21 +09:00
6807d0e44f
Merge branch 'master' into osu-link-ipc
2022-06-21 07:27:35 +02:00
72c0fc3fec
Merge pull request #18753 from frenzibyte/prevent-mistimed-metronome-beats
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Fix metronome playing mistimed beat sounds on editor clock resume
2022-06-21 13:48:42 +09:00
c61e90d768
Change editor seek-while-playing modifier to be BPM agnostic
2022-06-21 13:07:50 +09:00
046b848bcd
Split group selection to separate method
2022-06-21 12:53:06 +09:00
4472c6fe2e
Merge branch 'master' into spectator-reset-speed-at-end
2022-06-21 06:46:37 +03:00
f103de4efb
Merge branch 'master' into spectator-reset-speed-at-end
2022-06-21 06:37:58 +03:00
b3e5642dfd
Use WaitingOnFrames instead
2022-06-21 12:23:43 +09:00
93ce6fc981
Remove redundant diff processing
2022-06-21 12:11:44 +09:00
9763a58392
Change to use ReferenceEquals
2022-06-21 12:05:52 +09:00
6a26461683
Compare by reference in ControlPoint.Equals()
2022-06-21 12:05:28 +09:00
ee96d84ffa
Merge branch 'master' into input-settings
2022-06-20 22:55:43 +02:00
21d60231b6
Add limited test coverage of osu://
scheme link IPC flow
2022-06-20 22:22:25 +02:00
330af7ec74
Handle osu://
scheme links via IPC in desktop game
2022-06-20 21:26:22 +02:00
92011124d1
Implement IPC channel for osu://
scheme links
2022-06-20 20:08:36 +02:00
34f1c80b7c
Add and use ILinkHandler
interface
2022-06-20 20:04:21 +02:00
577a87bcad
Merge branch 'master' into importer-post-import-rename
2022-06-20 13:37:16 +02:00
ba394f2831
Remove IPostsImports
interface (and move to IModelImporter
)
2022-06-20 18:53:48 +09:00
e732c5a2d7
Add PostImport
method matching PreImport
2022-06-20 18:40:23 +09:00
45c5013f09
Remove default value of RealmArchiveModelImporter.HandledExtensions
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Not used anywhere and probably not wanted ever.
2022-06-20 18:40:23 +09:00
dbae4c6f5a
PostImport
-> PresentImport
2022-06-20 18:36:29 +09:00
ebcee21f6f
Remove necessity to provide BeatmapDifficultyCache
as a function to ScoreManager
2022-06-20 17:52:42 +09:00
c402e90598
Merge pull request #18777 from peppy/output-directory-on-import-failure
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Silence exception and provide more log output when import fails due to empty `.osu` files
2022-06-20 17:36:21 +09:00
e0c82d11ab
Convert == usages to ReferenceEquals
2022-06-20 16:56:19 +09:00
16281f4a48
Properly annotate method to allow null
2022-06-20 16:56:19 +09:00
ca287d0936
Fix group deselected when table is recreated
2022-06-20 16:56:19 +09:00
d38defada4
Silence exception and provide more log output when import fails due to empty .osu
files
2022-06-20 16:07:10 +09:00
4aa32038c3
Add note about stream provided to ImportTask
being disposed implicitly
2022-06-20 15:38:44 +09:00
882e1c69e5
Move nested task back outside try-catch to avoid double-error
2022-06-20 15:36:44 +09:00
678b18dde6
Ensure any non-MemoryStream
streams are closed as part of ImportTask
2022-06-20 15:29:56 +09:00
a922ea9b01
Fix selection by directly comparing control points
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Previously, all control points would get replaced, which led to
performance issues that was worked around in this PR. By comparing
control points, we're able to get good performance without requiring the
workaround.
2022-06-20 15:29:29 +09:00
03ab6fc141
Implement IEquatable on ControlPoint
2022-06-20 15:27:43 +09:00
dd93c7359e
Update xmldoc for importFromArchive
method
2022-06-20 15:25:43 +09:00
92f1a2958c
Rename Import(TModel)
to ImportModel
to differentiate from other import methods
2022-06-20 15:18:07 +09:00
a6c8a832aa
Remove Import(ArchiveReader)
and redirect existing usages to Import(ImportTask)
2022-06-20 15:14:57 +09:00
7daab2d45b
Merge branch 'master' into skin-editor-transform-fix
2022-06-20 14:10:01 +09:00
329f1a0822
Add test coverage of original fail case and improve test reliability and code quality
2022-06-20 14:08:05 +09:00
468e5fcbed
Merge branch 'master' into editor-controlpoint-undo-redo
2022-06-20 13:47:01 +09:00
a5bc769243
clear skineditor selected components on hide
2022-06-19 14:34:52 -04:00
36df1da57f
Revert "stop component transform when skineditor is hidden"
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This reverts commit 48ffd6aeb5
.
2022-06-19 14:26:02 -04:00
3ab8158b92
Do not try to set ruleset from beatmap if it's a dummy
2022-06-19 20:08:39 +02:00
93b3ede2a0
Always use beatmap ruleset in editor gameplay test mode
...
Fixes cases where opening a convertible beatmap (so any osu! beatmap)
with the game-global ruleset being set to anything but osu! would result
in opening the editor gameplay test mode with the game-global ruleset
rather than the beatmap's.
2022-06-19 19:30:40 +02:00
9023fdc947
Merge branch 'master' into reidrect-graceful-exit
2022-06-19 13:43:15 +02:00
495d747da5
Fix mismatching braces in comment
2022-06-19 13:42:45 +02:00